Before I could activate VR from the view popup window but now there is no VR selection in that window anymore. Paul Grubich - Professional texture artist painting virtual aircraft I love. In P3Dv4. Also, when you right-click the screen, there should be an option for VR views:. I cannot get that section. I have deleted my camera config and main config and still cannot get VR. I also downloaded and installed all new V4. I think Prepar3D has to see that you have a VR system installed as it starts up - maybe there is some Registry item that it looks at.
All I do then is do a normal startup without VR enabled, then use the above mentioned VR Tab to enable it and then hit a key or joystick button to establish the eyepoint it's called HMD - Recalibrate Origin.
Also, when you have it basically working, make sure you setup your SuperSampling to at least 1. Tell us about your PC specs and your VR goggles installation - it will help us.
I imagine you are running Windows What other VR apps do you have that work fine? I did not have those lines in my camera config so added them. It also still does not work. This is very odd because all this worked a month ago. I did have a recent windows 10 update and wonder if that did something? The Clipmode modification is new to me can you explain a little more what it does and will it effect 2D flying?
IKS 5. Also, when you look up in VR mode and your head is close to the top of the aircraft, you might see right through the top as if you were outside.
It could slightly affect the appearance of things in the far distance but I haven't noticed it. Can you guys please remove this setting from your camera view it is not right per the SDK. It's really bad with ORBX scenery. I'm really shocked that you guys copied this hack from Ezdok. I spent a month trying to find out why P3D was having all these Z-fighting issues and flickering.
Keven from CP responded, agreed and made the change. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.
Prev 1 2 Next Page 1 of 2. Recommended Posts. Posted February 6, Share this post Link to post Share on other sites. Also, when you right-click the screen, there should be an option for VR views: If you don't see these entries, something may have modified your cameras.I can't believe the best sims on offer are based on a 10 year old engine.
FSX vs Prepar3D using FlyInside (Updated for CV1)
I'd like to here more about it! MS Flight got a lot of bad reviews, I think mainly because of the DLC pay model which irked everyone who was used to getting the whole world in one go I'm on the fence at the moment but seriously in danger of falling off on the side of any flight sim that delivers a decent frame rate in VR. I'm in limbo and as a consequence haven't played it anywhere near as much as I used to.
P3D is DX11 but it hasn't helped frame rates much DX12 should see some performance improvements but Dovetail haven't implemented DX11 and I'm not aware of any plans to go for DX12 anytime soon. P3D may well do at some point though but even so, I'm with forestguy in that a sim really needs to be developed from the ground up with VR in mind to achieve what we need. New to the forums?
Prepar3D in VR
Click here to read the "How To" Guide. Click here to go to the Developer Forums. August I can't remember what I was running back then but I'm currently using 4. Thats the first thing I'd try. Also, there's a new version of FlyInside out. Not tried it yet as I've only just downloaded it, but it adds some SLI support for anyone that can use it!
August edited August He's a trailblazer. Night mode in the or is quite amazing. VR support is at the full 90FPS and very smooth. DaftnDirect Posts: 5, Volunteer Moderator. The dev doesn't have a great record with it's pricing model on it's train sims either. Uberwolfe Posts: I have been aching for a new simulation platform for so long. Sadly, I don't see it happening. P3D is about as good as it gets at the moment, well for GA and Commercial flight.
DCS for combat. This affects framerate significantly even with the fastest pc's available today. Aerofly FS 2 has only mid south-west USA and switzerland regions to contend and other compromises, thus giving you a fast and stable frame rate leading to superb VR experience.
Also as a early access development, it is built from the ground up by the developers, and flyinside is a 3rd party product although well implemented.
Prepar3D v4 ... Available 30th May
Techy Posts: 6, Volunteer Moderator. The immersion for me is a clear winner, I've had the FS series since day one and the joy of tinkering to get it right still hasn't gone away after all these years.
Now 2D? Not a chance in hell now for me. AF2 is a bit "gamey" for my liking.FlyInside lets you take to the skies in virtual reality by making three popular flight simulators work with virtual reality goggles.
You'll feel as if you're really flying an airplane from the comfort of your desk.
FlyInside Flight Simulator is a brand new flight simulator built for virtual reality! It ships with ten beautiful aircraftand scenery for the continental USA.
As of today, you can Download and Buy it from our website, or on Steam! FlyInside will be an open platform, allowing add-on developers to create plugins, aircraft, and scenery with ease. We also have an in-house system which makes it easy for add-on developers to port their existing aircraft to FlyInside Flight Simulator. If you're interested, contact support flyinside-fsx. We'll be releasing this SDK to the public in early Between the SDK and import tools, we should be able to rapidly grow an aircraft ecosystem.
FlyInside Flight Simulator is still under development. We're releasing now so that we can gather community feedback, get add-on developers on-board, and of course help fund development. As we release future updates, the price of the simulator will go up to reflect the improved functionality. So, what's in store for the future? FlyInside Flight Simulator. Download Free Trial Buy Online.FlyInside has an extensive number of customizable settings and bindings, allowing you to tailor FlyInside to your needs.
Under the Bindings panel you can bind joystick buttons, axis, and keyboard keys to a variety of commands. FlyInside's bindings allow you to customize your control layout. You can choose joystick buttons, axis, and keyboard keys to activate various FlyInside functions.
To get started, visit the FlyInside Bindings tab. Action bindings are straightforward. A single button triggers a single action. For example, you might bind a button for "Recenter Head Position".
Pressing that button would recenter your head position. To clear an already bound binding, simply look at the "Clear" button to the right of it and press interact. Adjustment bindings are more complicated than action bindings.
Adjustment bindings are used for values you want to increase and decrease, rather than just a simple action. For example, you might adjust zoom level zoom in more or less.
Jump to: navigationsearch. Navigation menu Personal tools Log in. Namespaces Page Discussion. Views Read View source View history. Navigation Main page Recent changes Random page Help. This page was last modified on 28 Julyat New to the forums? Click here to read the "How To" Guide. Click here to go to the Developer Forums.
May edited May in Games and Apps. So, Lockheed Martin has unveiled the realise date for version 4 of Prepar3D Announcement Orbx have posted some details about compatibility and availability of the product range, plus some very nice looking screen shots. Orbx announced a while ago, the scenery update from v3 to v4 will be free Other third party companies like HIFI Simulation Active Sky etcPMDG and a few others have already announced that they're working on updates for v4, and they'll be free upgrades for existing owners of v3 content.
Virtual Reality The hot-fixes for v3. V4 now has fully clickable VC's. Personally can't wait to get my hands on the new version. Windows 10 Home bit Intel i5 K 4. May I think the Headline news oculus wise is that P3D V4 will have full native VR mode with an interactive cockpit using mouse to click switches and stuff The move to 64 bit should help with the microstuttering that has plagued it before fingers crossed I believe in your post above you got things a little mixed up, which may confuse other people.
The current version of P3D 3. You cannot interact with anything. You can however purchase the 3rd party add on flyinside. It was this product that was recently updated to include Touch support not native P3D. To be honest the although the Touch support works fine with flyinside, it doesn't really fit well with a flight sim. Holding Touch at the same time, doesn't fit. Let alone reaching forward to toggle a virtual switch and punching your reality desk!
Well FS2 is great and smooth, but it is nowhere near finished. There are some many parts of the simulator yet to come, which means you can't really do anything at the moment except basic flights in limited areas. P3D however is a fully formed sim and has a truck load of 3rd party support so you can "add on" to hell if you want.
Otherwise, I'll definitely get this, but think, as with v3, I'll wait until the first couple of patches are out and my add-ons are updated to the 64bit engine. It was FlyInside v1. Version 4 is to bring a fully clickable VC into VR. Personally, can't see them changing it for v4. However I'll certainly give the native support a try.
Interesting times for flight simmers. Techy Posts: 6, Volunteer Moderator. Touch support is horrendous? Bit harsh mate Early implementation I know, but it will get better.Can it be stopped? I have the three slider switches set to OFF to no effect.
The curser dashes off to more important jobs! None of which make any discernible difference. I'm beginning to remember one of the reasons I uninstalled P3D! I reinstalled it last week because the Rift S has made a fantastic difference to P3D. It's no longer a sludge fest. Anyway, a few pointers wouldn't come amiss if you have any that is. Maybe you're all suffering the same.
Oh, I did go to the learning centre but learned nothing. My Paints On MediaFire. Just me then. Oh well. Perhaps this might help? I'm not sure how. I don't want to hide the curser, I just want it to stay where I put it and then react to a click. You know, like it does on pancake P3D. It works like some sort of mix between keeping the cursor in sight of your eyes and where you move it physically with the mouse. At the same time, I can usually move it out of the way when I need to hand fly and as long as I don't move my head around too much it stays at the edge of my field of view.
I find it works very well. You'll get used to it with time.Note, The below is based on my experience on a Oculus Rift. Also reworded a few items that were unclear. A Yes, you can. As far as I can tell everything is clickible in VR now however see below. Q Are there issues with when clicking on the cockpit items in VR?
A No, They only pop up on your 2D monitor It means you have to take your headset off to interact with any pop up window. A Yes it does.
The Saturation level is low as default which makes the green, green grass of good old blighty look like the Nairobi desert but once ramped up things looked good. Q Do all the anti aliasing options work in VR now. A Yeah but personally I don't think its anything to get excited about as I find the best visual improvement comes by ramping up the screen resolution via super-sampling. Therefore I can't claim to have tested this to any depth.
Q Can you adjust your view in VR now? A Nope. You get the option to reset your view to the default position and thats about it. All the "eyepoint" movement controls don't seem to work in VR. However, you can alter the eyepoint setting in the aircraft config file to change the default view is you wish However it is a faff. The only other VR view setting you can change is turning stereoscopic view off and on see more about this at the bottom. To set your default view to VR, you need to do this strange procedure Choose your plane and scenario.
Once sat in the 2D cockpit, choose the VR cockpit from the view menu. You should now be in VR. Then exit back to the scenario selection screen and save and overwrite the scenario. Now each time you choose that Scrnario you will be inVR automatically.
Q Do you still get the annoying spiny clouds when you move your head in VR? A Sadly yes, you still get that. Q Is the performance any better in V4? A If it is, it is not by much. It certainly isn't worse. I started getting landscape stutter when I ramped up the settings to roughly the same point I got the same stutter on V3.
However the autogen distance is far further now, so in that respect you get more distance in your view for roughly the same performance.
Q Can you control the VR resolution? A Yes, but not in native P3D. I assume it will be the same on the Vive. A Yes, but again not in native P3D. Q Is the image quality any better? Not sure why Q Would you buy this for the VR features?